Path 2 crosspaths, while not at all considered useless, means that the Tack Zone would not possess enough attack speed to effectively combat blimps or Super Ceramics in compensation for much greater range and pierce.Ī notable combo that is often used on budget CHIMPS attempts (commonly referred to as the 'Pat Zone') is to use this tower with Pat Fusty, as it benefits from his Rallying Roar, dealing massive damage to bloons and MOABs extremely quickly. The best crosspaths for The Tack Zone are Path 1, for +66% attack speed really benefits against blimp hitboxes colliding with The Tack Zone's center. Other useful buffs include: Jungle Drums (+15% attack speed), Primary Training (+10% range and +1 pierce), Primary Mentoring (+5 range on top of previous range buffs), and Overclock (+66% attack speed ability). The Tack Zone especially pairs well with Stronger Stimulant, as its brews have just over 100% uptime, and any additional attack speed boosts won't render the brews redundant. Its base range without range upgrades is decent, but some of its tacks may often miss a few bloons without boosted range. Since it already has a decent 4 pierce per tack, it could use more to counter rushed bloons, especially against Super Ceramics. The Tack Zone benefits greatly from buffs that grant bonus damage, attack speed, pierce, and range, in that order.
Even though it is most optimally placed around tight bends, it is still very powerful when placed in any region of the map where MOAB-class bloons congregate the densest, as their huge hitboxes render them more susceptible to the frequent swarms of tacks shot out at once. The sheer number of projectiles per shot alongside a relatively fast attack speed makes The Tack Zone a very powerful tower when synergized with the right towers. The Tack Zone is a highly versatile tower that should not be underestimated for its relatively low range.